Synchronous Multiplayer Shooting in the 2D Game "War Cops" Using Unity Engine

Tiara Geubrina, Husaini Husaini, Mahlil Mahlil

Sari


In this modern era, the digital game industry continues to grow rapidly with various innovations in game creation. One of the game development platforms that is often used is the Unity Engine. Currently, developed games are only played offline, and users must buy special devices. To overcome this problem, innovation is needed to allow players to play together without these restrictions. In this effort, Unity Engine 2D can be used with Photon Unity Network support for games over different networks. This study aims to determine the response speed of Photon. The results show that the ping test response from the photon obtained an average value of 201 ms.

Teks Lengkap:

PDF

Referensi


Kurniawan, Donny., Pragantha, Jeanny., & Haris, Darius. Andana. (2020). “Pembuatan Game 2d Multiplayer Shooting “Berzeker’s Trial” Pada Platform Pc”. Jurnal Ilmu Komputer dan Sistem Informasi, 8(1), 42-47, ISSN: 2303-2529.

Ningrum, dkk 2019. “Pengujian Black Box pada Aplikasi Sistem Seleksi Sales Terbaik Menggunakan Teknik Equivalence Parititions” Jurnal Informatika Universitas Pamulang, 4(4), 125-130, ISSN: 2541-1004.

Muhammad, A., Kuswardayan, I. & Rahman, R. 2015. “Design and Implementation Synchronous Pvp Multiplayer Online in Rangers Companion of Social Game Using Unity and Photon Unity Networking Framework on Android Device”. (Online) Tersedia :https://repository.its.ac.id/71639/1/5111100121-Undergraduate%20Thesis.pdf. Diakses 27 November 2023.

Nasution, M. T. (2021). “Kecanduan Game Online Pada Kalangan Remaja di Kecamatan Kuta Alam Kota Banda Aceh Ditinjau Menurut Hukum Keluarga Islam” (Doctoral dissertation, UIN AR-RANIRY). (Online) Tersedia :https://repository.ar-raniry.ac.id/id/eprint/18114/. Diakses 27 November 2023

Sarwodi, Shena. Star., & Wardhono, Wibisono. dkk. (2020). “Penerapan Multiplayer Pada Gim Tower Defense Menggunakan Photon Unity”. Jurnal Pengembangan Teknologi Informasidan Ilmu Komputer e-ISSN: 2548, 964X.

Virginia. Pragantha, Jeanny., & Haris, Darius. Andana. (2020). “Pembuatan Game Party Multiplayer 2d “Arcate Mania” Pada Platform Pc”. Jurnal Ilmu Komputer dan Sistem Informasi, 8(2), 309-316, ISSN: 2303-2529.

Kurniawati, Ika., & Utomo, Heru. (2021). “Pengaruh Kebiasaan Bermain Game Online Terhadap Prestasi Belajar Siswa SD”. Jurnal Pendidikan Guru Sekolah Dasar, 3(1), e-ISSN:2656-7814.

Sunarjo, Jonathan., Pragantha, Jeanny., & Haris, Darius. Andana. (2021). Pembuatan Game 2D Online Cross-Play Multiplayer Co- Op Platformer “Shape Survivor”. Jurnal Ilmu Komputer dan Sistem Informasi, 9(1),142-147, ISSN: 2303-2529.

Fenturi, Alex., Pragantha, Jeanny., & Haris, Darius. Andana. (2021). “Pembuatan Game Platform Endless Running “Ruiner” Berbasis Web”. Jurnal Ilmu Komputer dan Sistem Informasi, 9(2), 92-100, ISSN: 2303-2529.

Polančec, D., & Mekterović, I. (2017, May). “Developing MOBA games using the Unity game engine”. In 2017 40th International Convention on Information and Communication Technology. (Online) Tersedia :https://ieeexplore.ieee.org/abstract/document/7973661. Diakses 27 November 2023.

Putro, M., Putra, M. U., Tinaliah, T., & Siddik, K. “Rancang Bangun Aplikasi Permainan Balap Karung Indonesia Secara Multiplayer”. (Online) Tersedia: https://core.ac.uk/download/pdf/35319244.pdf. Diakses 27 November 2023.

Nirwana, N. C., & Purwanto, A. (2022). “Pengembangan Teknologi Game Indonesia “Pramuka Asik” Menggunakan Unity 2d Engine Berbasis Android”. Jurnal Pendidikan Tambusai, 6(1), ISSN: 2103-2116.




DOI: http://dx.doi.org/10.30811/jaise.v4i2.6128

Refbacks

  • Saat ini tidak ada refbacks.


 

Indexing :

 

Creative Commons License
Journal of Artificial Intelligence and Software Engineering (JAISE) licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.